Two STEAM Lesson Plans That Use 3D Scanning: Containers & Chess Pieces

By Matter & Form

Two STEAM Lesson Plans That Use 3D Scanning: Containers & Chess Pieces By Matter and Form on March 3rd, 2020 The STEAM movement is a new way to incorporate science, technology, engineering, arts and math into an integrated subject that prioritizes hands-on learning, complex problem solving, trial and error and real-world applications of knowledge. STEAM…

Why is STEAM Learning So Important for the Future?

By Matter & Form

Why is STEAM Learning so Important for the Future? by Matter & Form on February 7, 2020 To succeed in the 21st century, STEAM learning needs to be the focus of next-generation students. Incredible innovations in cyber-physical systems, the internet of things, automation, the use of computers in artistic endeavours, etc, are fundamentally changing the…

Two Classroom STEAM Projects That Use 3D Scanning

By MatthewJenkins

Two Classroom STEAM Projects That Use 3D Scanning By Matter and Form on January 23rd, 2020 The STEAM movement is a new way to incorporate science, technology, engineering, arts and math into an integrated subject that prioritizes hands-on learning, complex problem solving, trial and error and real-world applications of knowledge. STEAM combines these once siloed…

STEAM Education and the Fourth Industrial Revolution

By Matter & Form

STEAM Education and the Fourth Industrial Revolution By Matter and Form on December 20th, 2019 What is the Fourth Industrial Revolution?  The Fourth Industrial Revolution is a societal shift that follows in the footsteps of the three other industrial revolutions that have occurred over the last 250 years. Whereas these earlier paradigm-shifts were defined by…

The Lego-Harris Poll and STEAM: Why Confidence in the Classroom Matters

By Matter & Form

The Lego-Harris Poll and STEAM: Why Confidence in the Classroom Matters By Matter and Form on December 13th, 2019 What is the Lego-Harris “Confidence in Learning” Poll? Does confidence make students happier and more productive learners? What role does a hands-on learning environment play in reinforcing self-confidence? The Confidence in Learning Poll was conducted by…

5 Fascinating Careers That Use STEAM Skills

By Trevor Townsend

5 Fascinating Careers That Use STEAM Skills By Matter and Form on December 6th, 2019 Given that many K-12 classroom curriculums still follow the traditional educational approach developed during the Industrial Revolution, it’s worth asking: do siloed classrooms, lectures on abstract concepts and repetitive memorization exercises still meet the learning needs of the current generation…

3 STEAM Skills That Students Build Through 3D Scanning

By Matter & Form

Building STEAM skills in schools has never been more important. That’s because STEAM education is an emerging pedagogy which helps students learn and succeed in the world as it exists today. STEAM combines art, design, science, technology, engineering and math into one integrated set of problem-solving tools. Rather than teaching each subject separately, STEAM strives…

The Step-by-Step Guide to Implementing STEAM in a High School Classroom

By Matter & Form

by Matter & Form on October 11, 2019 Many recognize STEAM (Science, Technology, Engineering, Arts, and Math) as an important advancement in the education system that will increase job opportunities for students, teach real-world skills and redefine how we approach education. But where do educators unfamiliar with the actual logistics of this new trend even…

Is Your Outdated Curriculum Failing to Interest Students?

By Matter & Form

by Matter & Form on September 4, 2019 The world a hundred years ago, in 1919, seems almost archaic now. Horse-drawn carriages and Model Ts transported people around cities, movies were silent, and women couldn’t even vote.1 It was a world that would be virtually unrecognizable to us today. And yet, one hundred years later,…