What if your students could learn about economics through toys? Created a phone speaker for a loved one with hearing loss? Used a device created 5000 years ago to tell a story about their lives today? Learned history, strategy and sculpting while playing a board game? Proved once and for all that not all screen…
5 Fascinating Careers That Use STEAM Skills By Matter and Form on December 6th, 2019 Given that many K-12 classroom curriculums still follow the traditional educational approach developed during the Industrial Revolution, it’s worth asking: do siloed classrooms, lectures on abstract concepts and repetitive memorization exercises still meet the learning needs of the current generation…
If you’re an educator that wants to implement STEAM learning, but lack the freedom to rewrite the entire curriculum, here’s how you can start.
by Trevor Townsend on May 8, 2019
STEM-based learning is a methodology that prioritizes four fundamental learning pillars: science, technology, engineering and mathematics.
by Emily Potter and March 12, 2019
Creativity is a key competency that will never lose its value or be automated away. But can it be taught?
by Drew Shark on June 18, 2018
3D scanning expands artistic possibilities and turns abstract concepts into material realities for visionary creatives.
by stpiercy on Feb 21, 2018
The many, many, (MANY!) applications of 3D scanning.
by Stella on Nov 15, 2017
Machine hallucinations with human guidance.
by Stella on Nov 8, 2017
Here are the best scans from the entertainment industry, where the art of high resolution 3D scanning has been perfected in a way that overwhelms the eye.