by Trevor Townsend on May 8, 2019
STEM-based learning is a methodology that prioritizes four fundamental learning pillars: science, technology, engineering and mathematics.
by Emily Potter on Apr 18, 2019
Emily Esser used her Matter and Form scanner and Lightwave 3D to verify a critical element within her art history undergraduate thesis.
by Emily Potter and March 12, 2019
Creativity is a key competency that will never lose its value or be automated away. But can it be taught?
by stpiercy on Dec 18, 2018
3D scanning opens the door for students to make their own AR content.
By Drew Shark on Sept 19, 2018
3D scanning continues to be utilized in a gamut of artistic projects, from the whimsically abstract to the dazzlingly life-like.
by Drew Shark on Jun 26, 2018
When is a model of an artifact the artifact itself?
by Drew Shark on June 18, 2018
3D scanning expands artistic possibilities and turns abstract concepts into material realities for visionary creatives.
by Drew Shark on May 17, 2018
Technology is changing the way people learn in the classroom. Teachers are harnessing the power of computers, software, and programs to create an interactive space for students.
by stpiercy on Feb 21, 2018
The many, many, (MANY!) applications of 3D scanning.